Market overview
The global fantasy sports market is worth USD 17.0 bn in 2026 and is forecast to reach USD 36.6 bn by 2036, growing at a 8.0% CAGR. United States is the largest country market and Football (American and association) is the largest by sport segment.
| Scope | Paid and free-to-play fantasy sports games where users build virtual teams scored on real sports results, covering entry fees, contest and subscription revenue, in-app purchases and advertising on fantasy platforms. |
|---|---|
| Industry | Travel and Tourism |
| Value 2025 | USD 16.0 bn |
| Value 2026 | USD 17.0 bn |
| Value 2036 | USD 36.6 bn |
| CAGR 2026-2036 | 8.0% |
| Volume 2026 | 136 million players |
| Volume 2036 | 253 million players |
| Average price 2026 | USD 125 per player |
| Report price | Starts from USD 1,999 |
| Published | November 2026 |
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Fantasy Sports market size and forecast, 2026-2036
Source: Compare Market Research analysis.
© 2026 Compare Market Research. All rights reserved.
| Year | Market value |
|---|---|
| 2026 | USD 17.0 bn |
| 2027 | USD 18.3 bn |
| 2028 | USD 19.8 bn |
| 2029 | USD 21.4 bn |
| 2030 | USD 23.1 bn |
| 2031 | USD 24.9 bn |
| 2032 | USD 26.9 bn |
| 2033 | USD 29.1 bn |
| 2034 | USD 31.4 bn |
| 2035 | USD 33.9 bn |
| 2036 | USD 36.6 bn |
Fantasy Sports market segmentation
By sport
Source: Compare Market Research analysis.
© 2026 Compare Market Research. All rights reserved.
| Segment | Share 2026 | Share 2036 | Value 2026 | CAGR 2026-36 |
|---|---|---|---|---|
| Football (American and association) | 52.0% | 50.7% | USD 8.8 bn | 7.7% |
| Cricket | 15.0% | 12.7% | USD 2.5 bn | 6.2% |
| Basketball | 10.0% | 10.7% | USD 1.7 bn | 8.7% |
| Baseball | 7.0% | 6.2% | USD 1.2 bn | 6.7% |
| Other sports | 16.0% | 19.6% | USD 2.7 bn | 10.2% |
By platform
Source: Compare Market Research analysis.
© 2026 Compare Market Research. All rights reserved.
| Segment | Share 2026 | Share 2036 | Value 2026 | CAGR 2026-36 |
|---|---|---|---|---|
| Mobile apps | 76.0% | 82.8% | USD 12.9 bn | 8.9% |
| Web and desktop | 18.0% | 12.3% | USD 3.1 bn | 3.9% |
| Connected TV and other | 6.0% | 4.9% | USD 1.0 bn | 5.9% |
By revenue model
| Segment | Share 2026 | Share 2036 | Value 2026 | CAGR 2026-36 |
|---|---|---|---|---|
| Paid contests and entry fees | 64.0% | 60.2% | USD 10.9 bn | 7.3% |
| Season-long leagues and subscriptions | 14.0% | 12.6% | USD 2.4 bn | 6.8% |
| In-app purchases | 10.0% | 13.0% | USD 1.7 bn | 10.9% |
| Advertising and sponsorship | 12.0% | 14.2% | USD 2.0 bn | 9.8% |
By player experience
| Segment | Share 2026 | Share 2036 | Value 2026 | CAGR 2026-36 |
|---|---|---|---|---|
| Casual players | 48.0% | 44.0% | USD 8.1 bn | 7.1% |
| Regular players | 36.0% | 38.0% | USD 6.1 bn | 8.6% |
| Hardcore players | 16.0% | 18.0% | USD 2.7 bn | 9.3% |
By operator type
| Segment | Share 2026 | Share 2036 | Value 2026 | CAGR 2026-36 |
|---|---|---|---|---|
| Dedicated fantasy operators | 46.0% | 38.0% | USD 7.8 bn | 6.0% |
| Sportsbooks and betting operators | 30.0% | 38.0% | USD 5.1 bn | 10.6% |
| Media and sports leagues | 24.0% | 24.0% | USD 4.1 bn | 8.0% |
Top 25 countries for fantasy sports by revenue
Countries are ranked by revenue earned from sales in the country, not by where the product is made. The ten largest hold 70.5% of 2026 revenue and the 25 countries below together hold 91.7%.
Source: Compare Market Research analysis.
© 2026 Compare Market Research. All rights reserved.
| # | Country | Value 2026 | Share 2026 | Value 2036 | CAGR 2026-36 |
|---|---|---|---|---|---|
| 1 | United States | USD 6.8 bn | 40.0% | USD 14.2 bn | 7.7% |
| 2 | Canada | USD 848 mn | 5.0% | USD 1.7 bn | 7.1% |
| 3 | United Kingdom | USD 848 mn | 5.0% | USD 1.5 bn | 6.1% |
| 4 | India | USD 848 mn | 5.0% | USD 2.6 bn | 11.7% |
| 5 | Brazil | USD 594 mn | 3.5% | USD 1.8 bn | 11.7% |
| 6 | Australia | USD 509 mn | 3.0% | USD 1.0 bn | 7.3% |
| 7 | Germany | USD 424 mn | 2.5% | USD 915 mn | 8.0% |
| 8 | France | USD 424 mn | 2.5% | USD 879 mn | 7.6% |
| 9 | Spain | USD 339 mn | 2.0% | USD 696 mn | 7.5% |
| 10 | Italy | USD 339 mn | 2.0% | USD 696 mn | 7.5% |
| 11 | Japan | USD 329 mn | 1.9% | USD 688 mn | 7.7% |
| 12 | Mexico | USD 329 mn | 1.9% | USD 688 mn | 7.7% |
| 13 | South Korea | USD 329 mn | 1.9% | USD 688 mn | 7.7% |
| 14 | Philippines | USD 329 mn | 1.9% | USD 736 mn | 8.4% |
| 15 | Nigeria | USD 329 mn | 1.9% | USD 736 mn | 8.4% |
| 16 | South Africa | USD 300 mn | 1.8% | USD 630 mn | 7.7% |
| 17 | Netherlands | USD 270 mn | 1.6% | USD 568 mn | 7.7% |
| 18 | Sweden | USD 244 mn | 1.4% | USD 509 mn | 7.6% |
| 19 | Russia | USD 219 mn | 1.3% | USD 458 mn | 7.7% |
| 20 | Turkey | USD 197 mn | 1.2% | USD 414 mn | 7.7% |
| 21 | Argentina | USD 178 mn | 1.1% | USD 370 mn | 7.6% |
| 22 | Poland | USD 159 mn | 0.9% | USD 333 mn | 7.7% |
| 23 | Ireland | USD 144 mn | 0.8% | USD 300 mn | 7.6% |
| 24 | Kenya | USD 129 mn | 0.8% | USD 289 mn | 8.4% |
| 25 | Indonesia | USD 117 mn | 0.7% | USD 260 mn | 8.3% |
| Rest of world | USD 1.4 bn | 8.3% | USD 2.9 bn | 7.6% |
Source: Compare Market Research analysis.
© 2026 Compare Market Research. All rights reserved.
Competitive landscape
Group 1: Global leaders
- Flutter Entertainment
- DraftKings
- Disney (ESPN Fantasy)
- Yahoo
- CBS Sports
- NFL
Group 2: Regional and specialist players
- Sleeper
- Underdog
- PrizePicks
- MyFantasyLeague
- Fleaflicker
- FanTeam
- Games24x7
- Mobile Premier League
Group 3: Emerging and niche players
- Dream Sports
- Sorare
- Fantrax
- RotoWire
- FantasyPros
- Draftstars
- Splash Sports
Research methodology
Every figure on this page comes from the research framework that we apply to all of the markets we cover. The 2025 base for the fantasy sports market is built from the volume sold and the price that buyers pay, and is cross-checked against the size of the wider industry the market belongs to. Where a market can be sized in more than one way, the routes are compared before a figure is set.
The forecast runs year by year from the 2025 base to 2036. Growth in each year reflects demand from the industries that buy the product, adoption of new technology, pricing, regulation and replacement cycles. Volume and price are modelled together, so revenue in each year equals volume multiplied by average price. The 2026 to 2036 compound annual growth rate of 8.0% is calculated from the resulting values.
The market is divided by sport, by platform, by revenue model, by player experience, by operator type. The 25 largest countries are ranked by revenue earned from sales to buyers in each country, not by where the product is made. Segment values and country values add up to the market total in every year, and every report is checked for consistency before it is published.
Companies are placed in three groups: global leaders, regional and specialist players, and emerging and niche players. The groups describe how companies compete in the market. They are not a ranking and they are not market shares.
Our analysts also carry out primary research. Customized reports add interviews with key opinion leaders, such as senior executives, technical specialists and buyers, to test the assumptions behind the numbers for the question being asked.
Frequently asked questions
How big is the fantasy sports market?
The global fantasy sports market is estimated at USD 16.0 bn in 2025 and USD 17.0 bn in 2026.
How fast will the fantasy sports market grow?
It is forecast to reach USD 36.6 bn by 2036, a compound annual growth rate of 8.0% from 2026, an increase of USD 19.7 bn.
Which country is the largest market for fantasy sports?
United States is the largest market by revenue at USD 6.8 bn in 2026, 40.0% of the global total. The three largest countries together hold 50.0%.
Which country is growing fastest?
Among the ten largest markets, India is growing fastest at 11.7% a year from 2026 to 2036.
Which fantasy sports segment is largest?
In the by sport split, Football (American and association) is the largest segment with 52.0% of 2026 revenue.
Who are the leading fantasy sports companies?
Global leaders include Flutter Entertainment, DraftKings, Disney (ESPN Fantasy), Yahoo.
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